New World devs offer context over recent endgame changes

New World devs offer context over recent endgame changes

New World got its 1.1 update last week, ushering in a new weapon, enemy type, and various other bits and pieces to the MMORPG. However, shortly after it went live fans started reporting endgame-adjusting changes that appeared to have been added, too, with some raising concerns about a perceived increase to grind and things becoming tougher for solo players. Now, Amazon Games has posted a new dev blog offering some context to the endgame changes rolled out.

“Recently changes were made to the Elite POIs in the endgame zones and it is clear to us that proper context wasn’t delivered on why those changes were made,” developer Berserker Mike explains on the game’s forums. “Our goal is to have a variety of areas that players can go to for crafting materials and gear. But with new gear and equipment, we want players to be challenged.

“Our vision for endgame is multi-faceted, and includes Outpost Rush and Wars, Invasions and Arenas, 60+ Corrupted breaches, 60+ Elite POIs and named creatures, and Expeditions, with more to come in the future,” the devs adds, explaining that there won’t be one, single source for “best in slot”. Instead, he explains, the team’s desire is to encourage players to engage with various different activities.

RELATED LINKS: New World system requirements, New World beginner’s guide, New World review

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